It would also turn creating one-time-scripts into a trivial task. That would add a huge load of flexibility and functionality to scripting and experienced scripters would be able to do so much more while "regular" scripters could still choose to use the old syntax - it's a win-win situation. The current VVVVVV scripting would also be just fine, if we were able to use loops, conditional statements (if-then-else), switches and variables. There's a fair deal of predefined functions which you can use, and combining them to try stuff out is pretty fun.īut of course I'm not suggesting to switch to AngelScript. You can basically pull everything off in a custom story what the main developers pulled off in the main game, and even more. They use the AngelScript library for level scripting, and it's darn mighty. Take Amnesia: The Dark Descent for an example. While, momentarily, it's easily enough to pull some fun tricks with the editor, I can't stop to think about how a "proper" scripting engine would improve both usability and flexibility of scripting. However, there's one thing that has been annoying me for quite some while now, and it's the current way of implementing scripts into a level. The level editor feature in VVVVVV is, no doubt, really great. And whoever beats that stage gets direct access to The Final Hexagon ( come on! ).ĮDIT: Oh, and every time you die, you have to start over from Point, of course. The ultimate challenge, of course, would be the Hexagon stage, as it would require the player to survive for 360 seconds, six minutes, on Hyper Hexagonest. Next on the docket is the Triangle stage, Hexagonest, with a required survival time of 180 seconds. #Super hexagon remix full#Note that it'll be Hexagoner for the full 120 seconds, so the change to Hyper Hexagoner after 60 does not occur. Then, the game congratulates you and sends you to the Line stage, Hexagoner, where you have to survive for 120 seconds. You start out at Hexagon, let's call it the Point stage, and your goal is to survive 60 seconds. So here what I've been thinking: The Hexagon Challenge.īasically, it's a complete run of all six gamemodes with more and more increasing difficulty. I feel like this game, being very competitive in its nature, needs to have something like the No Death Mode VVVVVV had.
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